
This Google spreadsheet lists all loot in every mission, and also includes a sheet listing all secrets by mission. Some side stories also find their way into the main story line as well.

When you revisit locations, be sure to re-read texts and watch for details that convey these ongoing side stories, to fully appreciate the campaign. There are numerous side stories, most of which are told across multiple missions occurring in the same part of The City.
THE VERY ORGANISED THIEF WITH MURDER MOD WINDOWS
Similarly, some buildings you accessed previously can become inaccessible later when you revisit the area, and the doors or windows will become unfrobbable to indicate that. Such doors and windows might become frobbable in a future mission, when you return to the same map. Unfrobbable doors and windows generally mean you can’t get inside that building, at least not in that mission.Also, you will automatically wield equipment after some scenes, which is a side effect of the script used to disarm you during such scenes and can’t be prevented. It is best not to save and load during these scenes to avoid issues.

THE VERY ORGANISED THIEF WITH MURDER MOD UPDATE
This file will be included in a future update to the campaign. All necessary custom scripts are included, EXCEPT for GoG users if you installed via GoG, please move or copy the file "squirrel.osm" from your doc folder to the root Thief2 folder.

Welcome to the winter world of Death’s Cold Embrace. You’ll unravel a tragic tale of love and loss where the end is uncertain and even death itself can be denied! You’ll sneak through a snow covered city, burglarize cold manors, infiltrate a frigid cathedral, and even find yourself in a dark, frozen castle. It’s a story that we’ve all heard before, but will hopefully feel fresh as it’s told through the dark world of Thief. You’ll be dusting the snow from your shoulders as you step into Fairbanks manor soon enough, young taffer! Sorry!) But hey, here we are! We did it, Russ! Well, mostly you, but I was here to listen to you vent about all the bugs and offer unhelpful advice! What would you do without me?Īh, but this is not what you’re here for. My main role was throwing wrenches in the story and a little mapping here and there.

In truth, Yandros did the lion’s share of the work. It’s not something I’ve been working on constantly, but it’s always been there in the background through thick and thin- that quiet but persistent nagging in my ear- “Finish me.” It’s been such a significant part of my life ever since Yandros brought me on board in 2010, that it’s almost hard to let go of. As I sit here in my cozy office and write this, I can’t help but feel a bit of disbelief that this thing is finally released.
